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However, it would've been interesting to see how different Firewatch would've been had Vanaman gone ahead with his original ending. Having Delilah just up and vanish after experiencing her and Henry's chemistry together would have made the final part of Firewatch a lot less interesting, and disappearing completely would have definitely been outside of Delilah's character. You don’t hear from her for the rest of the game."Ĭonsidering how integral Henry and Delilah's relationship was to the positive reception of Firewatch, it's easy to see the game getting a much more negative reaction had Delilah been missing for nearly a third of the game's runtime. "The first pass we recorded about two-thirds of the way through the game: Deliah tells Henry he’s crazy and to leave her the fuck alone and then she goes cold. Here's a quote from Cissy Jones explaining the situation:
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Instead of Henry and Delilah working together towards the end of the game resulting in their relationship flourishing, Delilah would go cold on Henry, call him crazy, and then go silent for the remainder of Firewatch.įirewatch director Sean Vanaman apparently ran with the ending but changed his mind, claiming that the ending didn't work and that Delilah had to be included.
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In a recent episode of Script Lock, a podcast full of interviews about video-game narratives, Cissy Jones, the voice of Delilah, reveals that Firewatch was originally going to have a much darker ending than the one we got.
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Related: Firewatch Movie In Development From Blindspotting Producers If it wasn't clear at the beginning, beware of end-game spoilers for Firewatch. Although it was very well received, the game's ending was divisive amongst reviewers and consumers alike for its vague, anti-climactic ending. Some people may or may not have enjoyed the finale, but the ending that Campo Santo had originally planned could have gone over worse. Polygon.Cissy Jones has revealed in a podcast that Firewatch was initially going to have a much different ending - without Delilah.įirewatch is generally regarded as one of the best "walking simulator" experiences out there at the moment. (2016, February 9).Retrieved from Playstation Store game page !/en-us/games/firewatch/cid=UP0146-CUSA04107_00-FIREWATCH0000000 The game uniquely explores human relationships through a lens of isolation, as nearly all interactions in the game are over radios. The narrative, which is delivered almost exclusively through radio conversations, changes based on the decisions the player makes.
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The bulk of Dave’s narrative is revealed through a series of back and. His backstory is revealed through notes and objects the player discovers and through conversations with fellow ranger Delilah over walkie talkie. There is no combat, and most of the game is spent walking around the Wyoming wilderness, discovering notes and objects while corresponding with another ranger, Delilah, over a radio. In the game Firewatch, Dave is a lookout who worked in the Wyoming park in the 1986 season, prior to the events of the game. In the game, set in 1989, the player guides Henry as he investigates fires, deals with trespassers, and discovers a possible government conspiracy. Firewatch is an adventure game (or “walking simulator”) where the player controls a middle-aged man named Henry who takes a job as a park ranger in Wyoming to escape challenges in his personal life.